martin - lightning [Goody tunnel artifact tweak].milk 13 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=3.000000
  7. fGammaAdj=1.980
  8. fDecay=0.500
  9. fVideoEchoZoom=1.000
  10. fVideoEchoAlpha=0.500
  11. nVideoEchoOrientation=3
  12. nWaveMode=6
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=1
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=3.196
  26. fWaveScale=2.103
  27. fWaveSmoothing=0.540
  28. fWaveParam=0.380
  29. fModWaveAlphaStart=0.810
  30. fModWaveAlphaEnd=1.400
  31. fWarpAnimSpeed=1.459
  32. fWarpScale=2.007
  33. fZoomExponent=1.00000
  34. fShader=0.000
  35. zoom=0.99990
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.01000
  42. sx=0.99990
  43. sy=1.00000
  44. wave_r=1.000
  45. wave_g=0.300
  46. wave_b=1.000
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.000
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=1.000
  54. ib_size=0.260
  55. ib_r=0.250
  56. ib_g=0.250
  57. ib_b=0.250
  58. ib_a=0.000
  59. nMotionVectorsX=64.000
  60. nMotionVectorsY=48.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=1.850
  64. mv_r=0.500
  65. mv_g=0.500
  66. mv_b=0.500
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.000
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=442
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=1
  82. wavecode_0_scaling=0.89152
  83. wavecode_0_smoothing=0.82000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  89. wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  90. wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  91. wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  92. wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  93. wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  94. wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  95. wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  96. wave_0_init9=
  97. wave_0_per_point1=
  98. wave_0_per_point2=x0 = .5; y0 = .5;
  99. wave_0_per_point3=
  100. wave_0_per_point4=k1 = int(100.0*sample);
  101. wave_0_per_point5=k2 = int(100.0*sample+1);
  102. wave_0_per_point6=k1 = k1%2;
  103. wave_0_per_point7=f1 = rand(100)/200-.25;
  104. wave_0_per_point8=f2 = rand(100)/200-.25;
  105. wave_0_per_point9=
  106. wave_0_per_point10=x = x0 + k1* f1;;
  107. wave_0_per_point11=y = y0 + k1* f2;
  108. wave_0_per_point12=a = .02;//k2%2 ;
  109. wavecode_1_enabled=0
  110. wavecode_1_samples=512
  111. wavecode_1_sep=0
  112. wavecode_1_bSpectrum=0
  113. wavecode_1_bUseDots=0
  114. wavecode_1_bDrawThick=1
  115. wavecode_1_bAdditive=0
  116. wavecode_1_scaling=0.89152
  117. wavecode_1_smoothing=0.82000
  118. wavecode_1_r=1.000
  119. wavecode_1_g=1.000
  120. wavecode_1_b=1.000
  121. wavecode_1_a=0.100
  122. wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  123. wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  124. wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  125. wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  126. wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  127. wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  128. wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  129. wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  130. wave_1_init9=
  131. wave_1_per_frame1=tm = time*.1;
  132. wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
  133. wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
  134. wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
  135. wave_1_per_frame5=
  136. wave_1_per_frame6=tic = min(time - tin,1);
  137. wave_1_per_frame7=tin = time;
  138. wave_1_per_frame8=
  139. wave_1_per_frame9=tva = (tic*q1*.5);
  140. wave_1_per_frame10=tvb = (tic*q2*.5);
  141. wave_1_per_frame11=tvc = (tic*q3*.5);
  142. wave_1_per_frame12=
  143. wave_1_per_frame13=q1 = tva;
  144. wave_1_per_frame14=q2 = tvb;
  145. wave_1_per_frame15=q3 = tvc;
  146. wave_1_per_frame16=
  147. wave_1_per_frame17=sz = .5;
  148. wave_1_per_frame18=len = q4;
  149. wave_1_per_frame19=t4 = len;
  150. wavecode_2_enabled=0
  151. wavecode_2_samples=512
  152. wavecode_2_sep=0
  153. wavecode_2_bSpectrum=0
  154. wavecode_2_bUseDots=0
  155. wavecode_2_bDrawThick=1
  156. wavecode_2_bAdditive=0
  157. wavecode_2_scaling=0.89152
  158. wavecode_2_smoothing=0.82000
  159. wavecode_2_r=1.000
  160. wavecode_2_g=1.000
  161. wavecode_2_b=1.000
  162. wavecode_2_a=0.100
  163. wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  164. wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  165. wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  166. wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  167. wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  168. wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  169. wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  170. wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  171. wave_2_init9=
  172. wave_2_per_frame1=tm = time*.1;
  173. wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
  174. wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
  175. wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
  176. wave_2_per_frame5=
  177. wave_2_per_frame6=tic = min(time - tin,1);
  178. wave_2_per_frame7=tin = time;
  179. wave_2_per_frame8=
  180. wave_2_per_frame9=tva = (tic*q1*.5);
  181. wave_2_per_frame10=tvb = (tic*q2*.5);
  182. wave_2_per_frame11=tvc = (tic*q3*.5);
  183. wave_2_per_frame12=
  184. wave_2_per_frame13=q1 = tva;
  185. wave_2_per_frame14=q2 = tvb;
  186. wave_2_per_frame15=q3 = tvc;
  187. wave_2_per_frame16=
  188. wave_2_per_frame17=sz = .5;
  189. wave_2_per_frame18=len = 1;
  190. wave_2_per_frame19=t4 = len;
  191. wavecode_3_enabled=0
  192. wavecode_3_samples=512
  193. wavecode_3_sep=0
  194. wavecode_3_bSpectrum=1
  195. wavecode_3_bUseDots=1
  196. wavecode_3_bDrawThick=0
  197. wavecode_3_bAdditive=0
  198. wavecode_3_scaling=1.00000
  199. wavecode_3_smoothing=0.50000
  200. wavecode_3_r=1.000
  201. wavecode_3_g=1.000
  202. wavecode_3_b=1.000
  203. wavecode_3_a=1.000
  204. wave_3_per_point1=ra = .8;
  205. wave_3_per_point2=rb = .5;
  206. wave_3_per_point3=pib = 6.28318530718;
  207. wave_3_per_point4=
  208. wave_3_per_point5=
  209. wave_3_per_point6=tic = min(time-tin,.1);
  210. wave_3_per_point7=tin = if(equal(sample,0),time,tin);
  211. wave_3_per_point8=
  212. wave_3_per_point9=mod = 1.5 + .5*sin(time*.15);
  213. wave_3_per_point10=med = 1.5 + .5*sin(time*.134);
  214. wave_3_per_point11=med = 5;
  215. wave_3_per_point12=amod = 3;
  216. wave_3_per_point13=
  217. wave_3_per_point14=vr = rand(10001)*.0001;
  218. wave_3_per_point15=rb = rb + rand(10001)*.0001*.1;
  219. wave_3_per_point16=
  220. wave_3_per_point17=a = vr;
  221. wave_3_per_point18=
  222. wave_3_per_point19=sa = vr*pib*.5;
  223. wave_3_per_point20=sp = sa*mod + q1*1.3;
  224. wave_3_per_point21=sam = sa*med - q1*.219;
  225. wave_3_per_point22=
  226. wave_3_per_point23=ox = ra*sin(sam*pib);
  227. wave_3_per_point24=oy = ra*cos(sam*pib);
  228. wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib);
  229. wave_3_per_point26=oz = rb*-sin(sp);
  230. wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib);
  231. wave_3_per_point28=
  232. wave_3_per_point29=
  233. wave_3_per_point30=xang = time*.132;
  234. wave_3_per_point31=xang = q2;
  235. wave_3_per_point32=yang = time*.153;
  236. wave_3_per_point33=yang = q3;
  237. wave_3_per_point34=zang = time*.110;
  238. wave_3_per_point35=zang = q4;
  239. wave_3_per_point36=fov = 0.6 + 0.2*sin(time);
  240. wave_3_per_point37=fov = .5;
  241. wave_3_per_point38=
  242. wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang);
  243. wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang);
  244. wave_3_per_point41=ox = mx;
  245. wave_3_per_point42=oy = my;
  246. wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang);
  247. wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang);
  248. wave_3_per_point45=ox = mx;
  249. wave_3_per_point46=oz = mz;
  250. wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang);
  251. wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang);
  252. wave_3_per_point49=oy = my;
  253. wave_3_per_point50=oz = mz;
  254. wave_3_per_point51=
  255. wave_3_per_point52=oz = oz - 2;
  256. wave_3_per_point53=x = ox*fov/oz + 0.5;
  257. wave_3_per_point54=x = (x-.5)*0.75 + 0.5;
  258. wave_3_per_point55=y = oy*fov/oz + 0.5;
  259. wave_3_per_point56=
  260. shapecode_0_enabled=0
  261. shapecode_0_sides=18
  262. shapecode_0_additive=0
  263. shapecode_0_thickOutline=0
  264. shapecode_0_textured=1
  265. shapecode_0_num_inst=1
  266. shapecode_0_x=0.500
  267. shapecode_0_y=0.500
  268. shapecode_0_rad=0.25606
  269. shapecode_0_ang=0.25133
  270. shapecode_0_tex_ang=3.76991
  271. shapecode_0_tex_zoom=4.77799
  272. shapecode_0_r=1.000
  273. shapecode_0_g=1.000
  274. shapecode_0_b=1.000
  275. shapecode_0_a=0.400
  276. shapecode_0_r2=1.000
  277. shapecode_0_g2=1.000
  278. shapecode_0_b2=1.000
  279. shapecode_0_a2=0.000
  280. shapecode_0_border_r=1.000
  281. shapecode_0_border_g=1.000
  282. shapecode_0_border_b=0.000
  283. shapecode_0_border_a=0.000
  284. shapecode_1_enabled=0
  285. shapecode_1_sides=32
  286. shapecode_1_additive=0
  287. shapecode_1_thickOutline=0
  288. shapecode_1_textured=1
  289. shapecode_1_num_inst=1
  290. shapecode_1_x=0.500
  291. shapecode_1_y=0.560
  292. shapecode_1_rad=0.05113
  293. shapecode_1_ang=0.00000
  294. shapecode_1_tex_ang=0.00000
  295. shapecode_1_tex_zoom=1.83150
  296. shapecode_1_r=1.000
  297. shapecode_1_g=1.000
  298. shapecode_1_b=1.000
  299. shapecode_1_a=0.900
  300. shapecode_1_r2=0.000
  301. shapecode_1_g2=0.000
  302. shapecode_1_b2=0.000
  303. shapecode_1_a2=0.500
  304. shapecode_1_border_r=0.500
  305. shapecode_1_border_g=0.500
  306. shapecode_1_border_b=0.500
  307. shapecode_1_border_a=0.000
  308. shape_1_per_frame1=ang = time;
  309. shape_1_per_frame2=a = 1;
  310. shape_1_per_frame3=//rad = 0.02 +.05* bass_att;
  311. shape_1_per_frame4=//rad = 0.1;
  312. shape_1_per_frame5=y = 0.5+bass_att/10;
  313. shape_1_per_frame6=x = .5 + .1*sin(time/2);
  314. shape_1_per_frame7=y = .5 + .1*cos(time);
  315. shapecode_2_enabled=0
  316. shapecode_2_sides=63
  317. shapecode_2_additive=0
  318. shapecode_2_thickOutline=0
  319. shapecode_2_textured=0
  320. shapecode_2_num_inst=1
  321. shapecode_2_x=0.123
  322. shapecode_2_y=0.000
  323. shapecode_2_rad=0.27319
  324. shapecode_2_ang=0.00000
  325. shapecode_2_tex_ang=0.00000
  326. shapecode_2_tex_zoom=0.49981
  327. shapecode_2_r=1.000
  328. shapecode_2_g=1.000
  329. shapecode_2_b=1.000
  330. shapecode_2_a=1.000
  331. shapecode_2_r2=1.000
  332. shapecode_2_g2=1.000
  333. shapecode_2_b2=1.000
  334. shapecode_2_a2=0.000
  335. shapecode_2_border_r=0.500
  336. shapecode_2_border_g=0.500
  337. shapecode_2_border_b=0.500
  338. shapecode_2_border_a=0.000
  339. shape_2_per_frame1=x = .5 + .1* sin (time*73);
  340. shape_2_per_frame2=y = .5 + .1* sin (time*23);
  341. shape_2_per_frame3=
  342. shape_2_per_frame4=r = 0; g = 0; b = 0;
  343. shape_2_per_frame5=r2 = 1; g2 = 1; b2 = 1;
  344. shape_2_per_frame6=
  345. shape_2_per_frame7=rad = mid_att/100;
  346. shape_2_per_frame8=a = .7;
  347. shape_2_per_frame9=a2 = a;
  348. shapecode_3_enabled=0
  349. shapecode_3_sides=63
  350. shapecode_3_additive=0
  351. shapecode_3_thickOutline=0
  352. shapecode_3_textured=1
  353. shapecode_3_num_inst=1
  354. shapecode_3_x=0.500
  355. shapecode_3_y=0.510
  356. shapecode_3_rad=0.53741
  357. shapecode_3_ang=0.00000
  358. shapecode_3_tex_ang=1.00531
  359. shapecode_3_tex_zoom=0.49981
  360. shapecode_3_r=1.000
  361. shapecode_3_g=1.000
  362. shapecode_3_b=1.000
  363. shapecode_3_a=0.860
  364. shapecode_3_r2=1.000
  365. shapecode_3_g2=1.000
  366. shapecode_3_b2=1.000
  367. shapecode_3_a2=0.000
  368. shapecode_3_border_r=0.500
  369. shapecode_3_border_g=0.500
  370. shapecode_3_border_b=0.500
  371. shapecode_3_border_a=0.000
  372. per_frame_1=dec_med = pow (0.9, 30/fps);
  373. per_frame_2=dec_slow = pow (0.99, 30/fps);
  374. per_frame_3=beat = max (max (bass, mid), treb);
  375. per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
  376. per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
  377. per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
  378. per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
  379. per_frame_8=index = (index + is_beat) %2;
  380. per_frame_9=
  381. per_frame_10=q20 = avg;
  382. per_frame_11=q21 = beat;
  383. per_frame_12=q22 = peak;
  384. per_frame_13=q23 = index;
  385. per_frame_14=q24 = is_beat;
  386. per_frame_15=q26 = bass + mid + treb;
  387. per_frame_16=
  388. per_frame_17=k1 = is_beat*equal(index,0);
  389. per_frame_18=
  390. per_frame_19=r0 = rand(10)-5;
  391. per_frame_20=p0 = r0*k1 + (1-k1)*p0;
  392. per_frame_21=
  393. per_frame_22=r1 = rand(10)-5;
  394. per_frame_23=p1 = r1*k1 + (1-k1)*p1;
  395. per_frame_24=m0 = dec_med * m0+ (1-dec_med)*p0;
  396. per_frame_25=m1 = dec_med * m1+ (1-dec_med)*p1;
  397. per_frame_26=
  398. per_frame_27=m0 = dec_slow*m0;
  399. per_frame_28=m1 = dec_slow*m1;
  400. per_frame_29=
  401. per_frame_30=
  402. per_frame_31=q1 = m0/25 + .0*sin(time/3);
  403. per_frame_32=q2 = m1/25 + .0*cos(time/3);
  404. per_frame_33=
  405. per_frame_34=
  406. per_frame_35=p9 = p9*dec_slow + (q23)*(1-dec_slow);
  407. per_frame_36=zoom = 1;
  408. per_frame_37=cx = p9/10000;
  409. per_frame_38=cy = 0;
  410. per_frame_39=wave_mystery = .2*(rand(10)-5);
  411. per_frame_40=wave_a = is_beat;
  412. per_frame_41=
  413. per_frame_42=flash = flash*.9 + is_beat;
  414. per_frame_43=q30 = flash;
  415. warp_1=`sampler sampler_pw_noise_lq;
  416. warp_2=`float3 ret1;
  417. warp_3=`shader_body {
  418. warp_4=`float corr = texsize.xy*texsize_noise_lq.zw;
  419. warp_5=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
  420. warp_6=`
  421. warp_7=`
  422. warp_8=`float3 noiseVal = lum(tex2D(sampler_noise_lq, corr*uv*.5+ .1*rand_frame));
  423. warp_9=`
  424. warp_10=`float2 hor = float2 (.005,0.007);
  425. warp_11=`float2 ver = float2 (-0.007,.005);
  426. warp_12=`
  427. warp_13=`float f0 = 1;
  428. warp_14=`float dx = f0*lum(tex2D(sampler_main,uv+hor)
  429. warp_15=` - tex2D(sampler_main,uv-hor));
  430. warp_16=`float dy = f0*lum(tex2D(sampler_main,uv+ver)
  431. warp_17=` - tex2D(sampler_main,uv-ver));
  432. warp_18=`
  433. warp_19=`float2 zz= float2 (dx,dy);
  434. warp_20=`float3 blur = GetBlur1(uv) ;
  435. warp_21=`
  436. warp_22=`zz *= 1-blur;
  437. warp_23=`
  438. warp_24=`float3 crisp = tex2D(sampler_main,uv-zz*.02);
  439. warp_25=`
  440. warp_26=`crisp += noiseVal*(.12) -0.01*pow(1-rad,4);
  441. warp_27=`
  442. warp_28=`ret1 = -blur*.1+ crisp*1.1;
  443. warp_29=`
  444. warp_30=`ret = ret1;
  445. warp_31=` ret *= 0.97;
  446. warp_32=` ret -= 0.05;
  447. warp_33=`}
  448. comp_1=`
  449. comp_2=`sampler sampler_pw_noise_lq;
  450. comp_3=`shader_body
  451. comp_4=`{
  452. comp_5=`
  453. comp_6=`float corr = texsize.xy*texsize_noise_hq.zw;
  454. comp_7=`float2 p0 = .5 + float2(q1,q2);
  455. comp_8=`
  456. comp_9=`float2 uv1 = (uv-p0)*aspect.xy;
  457. comp_10=`float ang1 = atan2(uv1.y, uv1.x);
  458. comp_11=`
  459. comp_12=`float rad2 = length(uv1);
  460. comp_13=`float rad1 = -1*rad2 + 0.05/(rad2-0.08);
  461. comp_14=`
  462. comp_15=`float2 uv2 = float2 (ang*1.8, clamp(rad1,-8, 8));
  463. comp_16=`uv2.y = uv2.y/2 + time/2;
  464. comp_17=`
  465. comp_18=`float3 tube = lum(tex2D(sampler_noise_hq, corr*uv2));
  466. comp_19=`//tube = sqrt(abs (tube-.8));
  467. comp_20=`
  468. comp_21=`
  469. comp_22=`float2 uv3 = uv + tube/64;
  470. comp_23=`double3 blur = lum(GetBlur1 (uv3));
  471. comp_24=`double3 crisp =(GetPixel(uv3));
  472. comp_25=`
  473. comp_26=`double3 ret2 = crisp + blur;
  474. comp_27=`
  475. comp_28=`double3 lblue = float3 (0.3, 0.5, 1)/3 *(1-rad);
  476. comp_29=`ret2 = ret2 + lblue;
  477. comp_30=`
  478. comp_31=`ret = -1*tube*rad + (1+q24/4)*ret2 * (1-tube/2);
  479. comp_32=`}